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Old Mar 21, 2006, 10:02 PM // 22:02   #1
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Default Competitive Missions done with pvp chars?

Will Competitive missions allow pvp chars or are they only for roleplaying chars? I personally do not like to use my roleplaying chars in pvp.
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Old Mar 21, 2006, 10:05 PM // 22:05   #2
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Competitive missions wont be focused on killing the other players. They are focused on killing NPCs. So its not really pvp.
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Old Mar 21, 2006, 10:19 PM // 22:19   #3
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As long as there are other players in the region that are not your team, it is PvP play, whether it's called something or not. People like me will have to worry about griefing from the other team, as well as our success or failure not being solely a product of our own skill, but merely relative to other people's we don't know, don't care to know, and don't want to interact with.
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Old Mar 21, 2006, 10:24 PM // 22:24   #4
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Quote:
Originally Posted by kalvon
Will Competitive missions allow pvp chars or are they only for roleplaying chars? I personally do not like to use my roleplaying chars in pvp.
to answer what i think was being asked no you will not be able to take a premade pvp into anything but a pvp arena.

if this isnt what was askes ..oops
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Old Mar 21, 2006, 10:25 PM // 22:25   #5
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Quote:
Originally Posted by Kool Pajamas
Competitive missions wont be focused on killing the other players. They are focused on killing NPCs. So its not really pvp.
Uhh, no, it's the opposite:

Competitive missions involve PvP.

Cooperative missions involve PvE.

Factions sounds like it will introduce a kind of amalgamation of the two.

EDIT: Or, it seems Anet is changing it's terminology.
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Old Mar 21, 2006, 11:00 PM // 23:00   #6
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http://www.guildwars.com/events/inga...onspreview.php
Quote:
Competitive Missions: There are two teams within a competitive mission; one each representing the Kurzicks and the Luxons. Getting into the mission is quick and easy: You simply click "Enter Mission" and you automatically are partied with other members of your faction in either Ft. Aspenwood or The Jade Quarry.

Competitive mission objectives vary from mission to mission, but here is an example: The Kurzicks are nearing completion of a new sonic weapon, called the 'Vengeance of the Gods,' that will give them a significant advantage in the war. In the Ft. Aspenwood competitive mission, you will join the Luxons in an attempt to break into the Kurzick fortress and destroy the weapon before it can be completed, or you will join the Kurzicks and attempt to repel the Luxon invasion. Both sides will be competing for control of amber mines, as amber can be used to strengthen fortress defenses, increase the speed at which the Vengeance of the Gods is constructed, or increase the power of the massive siege turtles that the Luxons are using to break into the Kurzick fortress. During the mission, you will encounter members of the opposing faction, as they are trying to take control of the same amber mines.

As with any competitive mission, although you will encounter enemy players, completing these missions relies more heavily upon killing NPC’s or monsters rather than engaging members of the opposing faction in combat. Should you choose to engage the enemy faction, you will find that the gameplay mechanics are different than elsewhere: There is no penalty to those who are slain (no death penalty) and those who die are re-spawned quickly.
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Old Mar 21, 2006, 11:07 PM // 23:07   #7
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Sounds PVP to me.
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Old Mar 21, 2006, 11:15 PM // 23:15   #8
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Come on now, only one of you actually understood kalvon's question? hmm. Anyway, if it's not on the Battle Isle's then you can't use a PvP character to do it. Not really sure if anything new will be added to the Battle Isles though. So I'm thinking every new type of mission/competition will be all PvE so you'll need a PvE char.
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Old Mar 21, 2006, 11:22 PM // 23:22   #9
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Quote:
Originally Posted by mqstout
Sounds PVP to me.
how does "relies more heavily upon killing NPC’s or monsters " sound pvp?

Quote:
Come on now, only one of you actually understood kalvon's question?
well if you are killing monsters then its PvE. Meaning you use pve characters.

Last edited by Kool Pajamas; Mar 21, 2006 at 11:24 PM // 23:24..
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Old Mar 21, 2006, 11:23 PM // 23:23   #10
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How? There are more people there than my party. Refer to my previous post: Success and failure is not entirely determined by myself and my friends I started the mission with.
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Old Mar 21, 2006, 11:32 PM // 23:32   #11
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Did you read this?

"relies more heavily upon killing NPC’s or monsters "

Killing the monsters helps you more than killing the other team. To me it sounds as if killing the other team is almost pointless. The successful teams probably will not even bother with the other team.
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Old Mar 21, 2006, 11:38 PM // 23:38   #12
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I did read it. There will be teams of other people who play it solely to go to the other side and kill them and prevent them from having fun doing the mission. Moreso, I don't want to COMPETE at all. I just want to complete the game. If I lose based on what other teams do, rather than just my own team's shortcomings, that is not PvE playing at all.
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Old Mar 21, 2006, 11:39 PM // 23:39   #13
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Quote:
Originally Posted by Kool Pajamas
Did you read this?

"relies more heavily upon killing NPC’s or monsters "

Killing the monsters helps you more than killing the other team. To me it sounds as if killing the other team is almost pointless. The successful teams probably will not even bother with the other team.
Exactly. mgstout is trying to make an issue where there is none. lol. The maps described there basically function as a PvPvE setting, though you're not actually fighting any human players. You're just racing against them. If people think that's PvP, then people need to re-think that a bit. PvP=direct player vs player combat. These missions are not direct player vs player combat in the least. In these missions, we're killing NPCs. Competitive PvE.

stout, try something different perhaps? Broaden your horizons, as it were. Live a little! ^_^
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Old Mar 21, 2006, 11:44 PM // 23:44   #14
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"You're just racing against them." That's exactly what I don't want. All of Guild Wars has been set up that you could play it at your own pace. Look at the henchmen system as an example of this. I like to take my time and enjoy the game that way. If I need to get up to use the restroom while playing, I can, or being able to pause to pose for screenshots. These things are not possible while being competitive. These "Competitive Missions" are PvP content trying to masquerade as RPG content that PvEers are not being fooled by.
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Old Mar 21, 2006, 11:52 PM // 23:52   #15
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Quote:
Originally Posted by mqstout
"You're just racing against them." That's exactly what I don't want. All of Guild Wars has been set up that you could play it at your own pace.
So you're saying there's absolutely no fun to be had in this type of gaming environment? Without even having tried it, you're automatically writing it off? I initially wrote-off PvP until I tried it a few times.

Quote:
Look at the henchmen system as an example of this.
The Henchmen do yawn, though, when you stand around long enough.

Quote:
I like to take my time and enjoy the game that way. If I need to get up to use the restroom while playing, I can, or being able to pause to pose for screenshots. These things are not possible while being competitive.
If you need to go during a match, hold it. lol. I know better during Smash Bros Melee matches with my friends, and those things can go on for 20 minutes at a time.

Quote:
These "Competitive Missions" are PvP content trying to masquerade as RPG content that PvEers are not being fooled by.
Do you race in real life? Do you do anything competitive in real life? I know I do, and I'm not about to deny my competitive spirit...or even deny that a competitive streak exists in me. This is no different.
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Old Mar 21, 2006, 11:55 PM // 23:55   #16
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I tried PvP. It was no fun whatsoever.
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Old Mar 21, 2006, 11:59 PM // 23:59   #17
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Maybe an online game just isnt for you.
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Old Mar 22, 2006, 12:12 AM // 00:12   #18
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"Maybe an online game just isnt for you."

I purchased GW because it was supposed to be devoid of the things they're adding now; that PvP was an alternate mode and would not be integrated with PvE like in all those other online games where you can't walk 10 feet without being killed by someone. We're sufficiently OT enough that I'll stop here.
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Old Mar 22, 2006, 12:26 AM // 00:26   #19
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mqstout:There will be Story missions for you to play that do not involve other teams. Sorry that 100% of the content isn't directly what you want.

Such is life.

In other words, from what I think, these competitive missions will not be needed to proceed in the story. They'll be seperate, like Sorrow's Furnace or Tombs UW is today.
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Old Mar 22, 2006, 12:30 AM // 00:30   #20
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"relies more heavily upon killing NPC’s or monsters "

So HoH isn't really PvP, since killing the other team dosn't matter. All that matters is who's ghostly hero is holding the alter when time hits zero. PvE, totaly. Getting there is PvP, but the final win is soooo PvE. Winning in HoH relies more healvly on controlling, and killing a NPC than killing the other team.

Hmmmm, thats what you guys are trying to say, right?

A race is PvP, any mission where some human controlled player is working against me is PvP. If the sucess of another team causes the defeat of my team, than it is PvP. I'm not really sure where you guys are trying to go with this.

PvE is player against enviroment, and only enviroment. Suscess of the mission depends on the skill of your team, and nothing else. PvP is any encounter where the skill of a team, or player works against you. The better they are, the harder your team has it, that is PvP.
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